Games and Curiosity – Through the Looking Glass


bigtallwords

[Originally posted on PopMatters]

One of the strengths of “low-art” popular fiction like the comic book, the summer blockbuster, and the video game is how openly they explore themes on a surface level. Mike Joffe discusses this in a recent series on comic book characters:

I find super hero stories interesting because, at their core, they are about exploring real emotions and personalities through completely fantastical, often nonsensical, experiences and events… These concepts are all explored through metaphors that, when looked at in isolation, are some of the most ridiculous ideas imaginable (a boy tries to establish himself as a man by hiding his face behind a wrestling costume and fighting science goblins), and yet somehow that very ridiculousness allows the character and psychological studies to become heightened. (“Comic Characters – Cyclops.” Video Games of the Oppressed. May 3 2014)

I think the same can be…

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